Reuse some code from the new gl backend
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
@ -16,6 +16,26 @@
|
||||
|
||||
#include "backend/gl/gl_common.h"
|
||||
|
||||
#define P_PAINTREG_START(var) \
|
||||
do { \
|
||||
region_t reg_new; \
|
||||
int nrects; \
|
||||
const rect_t *rects; \
|
||||
pixman_region32_init_rect(®_new, dx, dy, width, height); \
|
||||
pixman_region32_intersect(®_new, ®_new, (region_t *)reg_tgt); \
|
||||
rects = pixman_region32_rectangles(®_new, &nrects); \
|
||||
glBegin(GL_QUADS); \
|
||||
\
|
||||
for (int ri = 0; ri < nrects; ++ri) { \
|
||||
rect_t var = rects[ri];
|
||||
|
||||
#define P_PAINTREG_END() \
|
||||
} \
|
||||
glEnd(); \
|
||||
pixman_region32_fini(®_new); \
|
||||
} \
|
||||
while (0)
|
||||
|
||||
struct gl_data {};
|
||||
|
||||
GLuint gl_create_shader(GLenum shader_type, const char *shader_str) {
|
||||
|
@ -144,23 +144,3 @@ static inline void gl_free_blur_shader(gl_blur_shader_t *shader) {
|
||||
shader->prog = 0;
|
||||
shader->frag_shader = 0;
|
||||
}
|
||||
|
||||
#define P_PAINTREG_START(var) \
|
||||
do { \
|
||||
region_t reg_new; \
|
||||
int nrects; \
|
||||
const rect_t *rects; \
|
||||
pixman_region32_init_rect(®_new, dx, dy, width, height); \
|
||||
pixman_region32_intersect(®_new, ®_new, (region_t *)reg_tgt); \
|
||||
rects = pixman_region32_rectangles(®_new, &nrects); \
|
||||
glBegin(GL_QUADS); \
|
||||
\
|
||||
for (int ri = 0; ri < nrects; ++ri) { \
|
||||
rect_t var = rects[ri];
|
||||
|
||||
#define P_PAINTREG_END() \
|
||||
} \
|
||||
glEnd(); \
|
||||
pixman_region32_fini(®_new); \
|
||||
} \
|
||||
while (0)
|
||||
|
Reference in New Issue
Block a user