Eliminate implicit conversions
Use explicit conversions everywhere. Adding bounds check assertions when necessary. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@ -26,7 +26,7 @@
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#include <xcb/render.h>
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#include <xcb/xcb.h>
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bool glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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bool glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, int z,
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GLfloat factor, const region_t *reg_tgt);
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bool glx_render(session_t *ps, const glx_texture_t *ptex, int x, int y, int dx, int dy,
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@ -46,8 +46,8 @@ bool glx_load_prog_main(session_t *ps, const char *vshader_str, const char *fsha
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glx_prog_main_t *pprogram);
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#endif
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bool glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, xcb_pixmap_t pixmap, unsigned width,
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unsigned height, bool repeat, const struct glx_fbconfig_info *);
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bool glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, xcb_pixmap_t pixmap, int width,
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int height, bool repeat, const struct glx_fbconfig_info *);
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void glx_release_pixmap(session_t *ps, glx_texture_t *ptex);
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