2012-09-25 10:19:20 +08:00
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# Shadow
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shadow = true;
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no-dnd-shadow = true;
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no-dock-shadow = true;
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clear-shadow = true;
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2012-09-28 09:10:34 +08:00
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shadow-radius = 7;
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shadow-offset-x = -7;
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shadow-offset-y = -7;
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# shadow-opacity = 0.7;
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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2012-11-21 09:15:49 +08:00
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shadow-exclude = [ "n:e:Notification", "g:e:Conky" ];
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2012-09-25 10:19:20 +08:00
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# shadow-exclude = "n:e:Notification";
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2012-10-28 17:02:07 +08:00
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shadow-ignore-shaped = false;
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2012-09-25 10:19:20 +08:00
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# Opacity
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menu-opacity = 0.8;
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inactive-opacity = 0.8;
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frame-opacity = 0.7;
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2012-10-03 21:13:34 +08:00
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inactive-opacity-override = false;
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2012-10-13 18:46:59 +08:00
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alpha-step = 0.06;
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2012-12-05 12:43:34 +08:00
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# inactive-dim = 0.2;
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# inactive-dim-fixed = true;
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2012-09-25 10:19:20 +08:00
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# Fading
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fading = true;
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2012-09-28 09:10:34 +08:00
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# fade-delta = 30;
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fade-in-step = 0.03;
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fade-out-step = 0.03;
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2012-09-26 21:40:48 +08:00
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# no-fading-openclose = true;
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2012-09-25 10:19:20 +08:00
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# Other
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mark-wmwin-focused = true;
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2012-09-26 19:48:36 +08:00
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mark-ovredir-focused = true;
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2012-11-04 18:11:08 +08:00
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use-ewmh-active-win = false;
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2012-10-01 10:34:40 +08:00
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detect-rounded-corners = true;
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2012-10-27 21:46:01 +08:00
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detect-client-opacity = true;
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Feature: #7: VSync
- Add VSync feature. 3 possible VSync methods available: "sw" (software,
not too reliable, but at least you have something to fallback to),
"drm" (using DRM_IOCTL_WAIT_VBLANK, should work only on DRI drivers),
"opengl" (using SGI_swap_control extension OpenGL, might work on more
drivers than the DRM method). "sw" and "opengl" are briefly tested,
"drm" received utterly no test (because I use the nVidia binary blob).
They are enabled with "--vsync sw" / "--vsync drm" / "--vsync opengl".
- Add --refresh-rate to let user specify a refresh rate for software
VSync, in case the automatic refresh rate detection does not work
well.
- Seemingly the automatic refresh rate detection using X RandR in
software VSync detects refresh rate incorrectly. Need further investigation.
- Fix a few bugs in fading timing.
- Add a workaround for client window detection on Fluxbox, as Fluxbox
(incorrectly?) sets the override-redirect flag upon all frame
windows.
- Software VSync adds dependency on librt (a part of glibc) for
nanosecond-level timing functions, and libXrandr for automatic refresh
rate detection; DRM VSync adds dependency on libdrm to use its drm.h,
but does not link to libdrm; OpenGL VSync adds dependency on libGL.
- Print timing information on DEBUG_REPAINT.
2012-10-08 10:20:01 +08:00
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refresh-rate = 0;
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2012-10-26 11:12:28 +08:00
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vsync = "none";
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2012-10-27 21:46:01 +08:00
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dbe = false;
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2012-10-28 17:02:07 +08:00
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paint-on-overlay = false;
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2012-10-26 11:12:28 +08:00
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sw-opti = false;
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2012-11-14 21:34:51 +08:00
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unredir-if-possible = false;
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2012-11-28 11:44:00 +08:00
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focus-exclude = [ ];
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2012-12-12 12:01:51 +08:00
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detect-transient = true;
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detect-client-leader = true;
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2012-09-25 21:04:10 +08:00
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# Window type settings
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wintypes:
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{
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2012-12-10 10:31:24 +08:00
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tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
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2012-09-28 09:10:34 +08:00
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};
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