2018-10-04 05:14:51 +08:00
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// SPDX-License-Identifier: MIT
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// Copyright (c) 2011-2013, Christopher Jeffrey
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// Copyright (c) 2013 Richard Grenville <pyxlcy@gmail.com>
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2018-09-24 02:10:46 +08:00
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#include <xcb/render.h>
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#include <xcb/damage.h>
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#include <xcb/xcb_renderutil.h>
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2018-09-07 02:17:26 +08:00
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#include <stdbool.h>
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#include <math.h>
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#include "common.h"
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#include "compton.h"
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#include "c2.h"
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#include "x.h"
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#include "win.h"
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2018-10-13 08:17:59 +08:00
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/// Generate a "return by value" function, from a function that returns the
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/// region via a region_t pointer argument.
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/// Function signature has to be (win *, region_t *)
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2018-10-22 05:07:48 +08:00
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#define gen_by_val(fun) region_t fun##_by_val(win *w) { \
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2018-10-13 08:17:59 +08:00
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region_t ret; \
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pixman_region32_init(&ret); \
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fun(w, &ret); \
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return ret; \
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}
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2018-09-07 02:17:26 +08:00
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/**
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* Clear leader cache of all windows.
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*/
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static inline void
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clear_cache_win_leaders(session_t *ps) {
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for (win *w = ps->list; w; w = w->next)
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w->cache_leader = None;
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}
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static inline void
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wid_set_opacity_prop(session_t *ps, Window wid, opacity_t val) {
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2018-10-03 20:13:59 +08:00
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const uint32_t v = val;
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2018-10-03 21:27:48 +08:00
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xcb_change_property(ps->c, XCB_PROP_MODE_REPLACE, wid, ps->atom_opacity,
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2018-10-03 20:13:59 +08:00
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XCB_ATOM_CARDINAL, 32, 1, &v);
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2018-09-07 02:17:26 +08:00
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}
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static inline void
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wid_rm_opacity_prop(session_t *ps, Window wid) {
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2018-10-03 21:27:48 +08:00
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xcb_delete_property(ps->c, wid, ps->atom_opacity);
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2018-09-07 02:17:26 +08:00
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}
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/**
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* Run win_update_focused() on all windows with the same leader window.
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*
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* @param leader leader window ID
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*/
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static inline void
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group_update_focused(session_t *ps, Window leader) {
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if (!leader)
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return;
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for (win *w = ps->list; w; w = w->next) {
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if (win_get_leader(ps, w) == leader && !w->destroyed)
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win_update_focused(ps, w);
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}
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return;
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}
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/**
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* Return whether a window group is really focused.
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*
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* @param leader leader window ID
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* @return true if the window group is focused, false otherwise
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*/
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static inline bool
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group_is_focused(session_t *ps, Window leader) {
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if (!leader)
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return false;
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for (win *w = ps->list; w; w = w->next) {
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if (win_get_leader(ps, w) == leader && !w->destroyed
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&& win_is_focused_real(ps, w))
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return true;
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}
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return false;
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}
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/**
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* Get a rectangular region a window occupies, excluding shadow.
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*/
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2018-10-13 08:17:59 +08:00
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static void win_get_region_local(session_t *ps, win *w, region_t *res) {
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2018-10-01 03:38:34 +08:00
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pixman_region32_fini(res);
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2018-10-13 08:17:59 +08:00
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pixman_region32_init_rect(res, 0, 0, w->widthb, w->heightb);
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2018-09-07 02:17:26 +08:00
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}
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/**
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* Get a rectangular region a window occupies, excluding frame and shadow.
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*/
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2018-10-22 05:07:48 +08:00
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void win_get_region_noframe_local(win *w, region_t *res) {
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const margin_t extents = win_calc_frame_extents(w);
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2018-09-07 02:17:26 +08:00
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2018-10-13 08:17:59 +08:00
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int x = extents.left;
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int y = extents.top;
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Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
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int width = max_i(w->g.width - extents.left - extents.right, 0);
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int height = max_i(w->g.height - extents.top - extents.bottom, 0);
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2018-09-07 02:17:26 +08:00
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2018-10-01 03:38:34 +08:00
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pixman_region32_fini(res);
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Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
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if (width > 0 && height > 0)
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2018-10-01 03:38:34 +08:00
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pixman_region32_init_rect(res, x, y, width, height);
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2018-09-07 02:17:26 +08:00
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}
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/**
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* Add a window to damaged area.
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*
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* @param ps current session
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* @param w struct _win element representing the window
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*/
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void add_damage_from_win(session_t *ps, win *w) {
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Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
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// XXX there was a cached extents region, investigate
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// if that's better
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region_t extents;
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pixman_region32_init(&extents);
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win_extents(w, &extents);
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add_damage(ps, &extents);
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pixman_region32_fini(&extents);
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2018-09-07 02:17:26 +08:00
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}
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/**
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* Check if a window has rounded corners.
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Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
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* XXX This is really dumb
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2018-09-07 02:17:26 +08:00
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*/
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void win_rounded_corners(session_t *ps, win *w) {
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w->rounded_corners = false;
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if (!w->bounding_shaped)
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return;
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// Quit if border_size() returns None
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Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
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if (!pixman_region32_not_empty(&w->bounding_shape))
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2018-09-07 02:17:26 +08:00
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return;
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// Determine the minimum width/height of a rectangle that could mark
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// a window as having rounded corners
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unsigned short minwidth = max_i(w->widthb * (1 - ROUNDED_PERCENT),
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w->widthb - ROUNDED_PIXELS);
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unsigned short minheight = max_i(w->heightb * (1 - ROUNDED_PERCENT),
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w->heightb - ROUNDED_PIXELS);
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// Get the rectangles in the bounding region
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Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
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int nrects = 0;
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const rect_t *rects = pixman_region32_rectangles(&w->bounding_shape, &nrects);
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2018-09-07 02:17:26 +08:00
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// Look for a rectangle large enough for this window be considered
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// having rounded corners
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Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
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for (int i = 0; i < nrects; ++i)
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if (rects[i].x2 - rects[i].x1 >= minwidth && rects[i].y2 - rects[i].y1 >= minheight) {
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2018-09-07 02:17:26 +08:00
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w->rounded_corners = true;
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break;
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}
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}
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int win_get_name(session_t *ps, win *w) {
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XTextProperty text_prop = { NULL, None, 0, 0 };
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char **strlst = NULL;
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int nstr = 0;
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if (!w->client_win)
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return 0;
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if (!(wid_get_text_prop(ps, w->client_win, ps->atom_name_ewmh, &strlst, &nstr))) {
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#ifdef DEBUG_WINDATA
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printf_dbgf("(%#010lx): _NET_WM_NAME unset, falling back to WM_NAME.\n", wid);
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#endif
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if (!(XGetWMName(ps->dpy, w->client_win, &text_prop) && text_prop.value)) {
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return -1;
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}
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if (Success !=
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XmbTextPropertyToTextList(ps->dpy, &text_prop, &strlst, &nstr)
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|| !nstr || !strlst) {
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if (strlst)
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XFreeStringList(strlst);
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cxfree(text_prop.value);
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return -1;
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}
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cxfree(text_prop.value);
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}
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int ret = 0;
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2018-09-08 22:12:33 +08:00
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if (!w->name || strcmp(w->name, strlst[0]) != 0) {
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2018-09-07 02:17:26 +08:00
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ret = 1;
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free(w->name);
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w->name = mstrcpy(strlst[0]);
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}
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XFreeStringList(strlst);
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#ifdef DEBUG_WINDATA
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printf_dbgf("(%#010lx): client = %#010lx, name = \"%s\", "
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"ret = %d\n", w->id, w->client_win, w->name, ret);
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#endif
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return ret;
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}
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int win_get_role(session_t *ps, win *w) {
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char **strlst = NULL;
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int nstr = 0;
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if (!wid_get_text_prop(ps, w->client_win, ps->atom_role, &strlst, &nstr))
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return -1;
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int ret = 0;
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2018-09-08 22:12:33 +08:00
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if (!w->role || strcmp(w->role, strlst[0]) != 0) {
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2018-09-07 02:17:26 +08:00
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ret = 1;
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free(w->role);
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w->role = mstrcpy(strlst[0]);
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}
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XFreeStringList(strlst);
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#ifdef DEBUG_WINDATA
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printf_dbgf("(%#010lx): client = %#010lx, role = \"%s\", "
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"ret = %d\n", w->id, w->client_win, w->role, ret);
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#endif
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return ret;
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}
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/**
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* Check if a window is bounding-shaped.
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*/
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static inline bool win_bounding_shaped(const session_t *ps, Window wid) {
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if (ps->shape_exists) {
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2018-09-29 17:29:51 +08:00
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xcb_shape_query_extents_reply_t *reply;
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Bool bounding_shaped;
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2018-10-03 21:27:48 +08:00
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reply = xcb_shape_query_extents_reply(ps->c,
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xcb_shape_query_extents(ps->c, wid), NULL);
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2018-09-29 17:29:51 +08:00
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bounding_shaped = reply && reply->bounding_shaped;
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free(reply);
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2018-09-07 02:17:26 +08:00
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return bounding_shaped;
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}
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|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
wintype_t wid_get_prop_wintype(session_t *ps, Window wid) {
|
|
|
|
set_ignore_next(ps);
|
2018-10-03 01:53:28 +08:00
|
|
|
winprop_t prop = wid_get_prop(ps, wid, ps->atom_win_type, 32L, XCB_ATOM_ATOM, 32);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
for (unsigned i = 0; i < prop.nitems; ++i) {
|
|
|
|
for (wintype_t j = 1; j < NUM_WINTYPES; ++j) {
|
2018-11-01 19:12:20 +08:00
|
|
|
if (ps->atoms_wintypes[j] == (xcb_atom_t)prop.p32[i]) {
|
2018-09-07 02:17:26 +08:00
|
|
|
free_winprop(&prop);
|
|
|
|
return j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
free_winprop(&prop);
|
|
|
|
|
|
|
|
return WINTYPE_UNKNOWN;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool wid_get_opacity_prop(session_t *ps, Window wid, opacity_t def,
|
|
|
|
opacity_t *out) {
|
|
|
|
bool ret = false;
|
|
|
|
*out = def;
|
|
|
|
|
2018-10-03 01:53:28 +08:00
|
|
|
winprop_t prop = wid_get_prop(ps, wid, ps->atom_opacity, 1L, XCB_ATOM_CARDINAL, 32);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
if (prop.nitems) {
|
2018-11-01 19:12:20 +08:00
|
|
|
*out = *prop.c32;
|
2018-09-07 02:17:26 +08:00
|
|
|
ret = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
free_winprop(&prop);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2018-09-30 02:07:39 +08:00
|
|
|
// XXX should distinguish between frame has alpha and window body has alpha
|
|
|
|
bool win_has_alpha(win *w) {
|
|
|
|
return w->pictfmt &&
|
|
|
|
w->pictfmt->type == XCB_RENDER_PICT_TYPE_DIRECT &&
|
|
|
|
w->pictfmt->direct.alpha_mask;
|
|
|
|
}
|
2018-09-07 02:17:26 +08:00
|
|
|
|
2018-09-30 02:07:39 +08:00
|
|
|
void win_determine_mode(session_t *ps, win *w) {
|
|
|
|
if (win_has_alpha(w) || w->opacity != OPAQUE) {
|
|
|
|
w->mode = WMODE_TRANS;
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
} else if (w->frame_opacity != 1.0) {
|
2018-09-30 02:07:39 +08:00
|
|
|
w->mode = WMODE_FRAME_TRANS;
|
2018-09-07 02:17:26 +08:00
|
|
|
} else {
|
2018-09-30 02:07:39 +08:00
|
|
|
w->mode = WMODE_SOLID;
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate and set the opacity of a window.
|
|
|
|
*
|
|
|
|
* If window is inactive and inactive_opacity_override is set, the
|
|
|
|
* priority is: (Simulates the old behavior)
|
|
|
|
*
|
|
|
|
* inactive_opacity > _NET_WM_WINDOW_OPACITY (if not opaque)
|
|
|
|
* > window type default opacity
|
|
|
|
*
|
|
|
|
* Otherwise:
|
|
|
|
*
|
|
|
|
* _NET_WM_WINDOW_OPACITY (if not opaque)
|
|
|
|
* > window type default opacity (if not opaque)
|
|
|
|
* > inactive_opacity
|
|
|
|
*
|
|
|
|
* @param ps current session
|
|
|
|
* @param w struct _win object representing the window
|
|
|
|
*/
|
|
|
|
void win_calc_opacity(session_t *ps, win *w) {
|
|
|
|
opacity_t opacity = OPAQUE;
|
|
|
|
|
2018-11-05 02:54:04 +08:00
|
|
|
if (w->destroyed || w->a.map_state != XCB_MAP_STATE_VIEWABLE)
|
2018-09-07 02:17:26 +08:00
|
|
|
opacity = 0;
|
|
|
|
else {
|
|
|
|
// Try obeying opacity property and window type opacity firstly
|
|
|
|
if (w->has_opacity_prop)
|
|
|
|
opacity = w->opacity_prop;
|
2018-11-02 21:57:19 +08:00
|
|
|
else if (!safe_isnan(ps->o.wintype_opacity[w->window_type]))
|
2018-09-07 02:17:26 +08:00
|
|
|
opacity = ps->o.wintype_opacity[w->window_type] * OPAQUE;
|
|
|
|
else {
|
|
|
|
// Respect active_opacity only when the window is physically focused
|
|
|
|
if (win_is_focused_real(ps, w))
|
|
|
|
opacity = ps->o.active_opacity;
|
|
|
|
else if (false == w->focused)
|
|
|
|
// Respect inactive_opacity in some cases
|
|
|
|
opacity = ps->o.inactive_opacity;
|
|
|
|
}
|
|
|
|
|
|
|
|
// respect inactive override
|
|
|
|
if (ps->o.inactive_opacity_override && false == w->focused)
|
|
|
|
opacity = ps->o.inactive_opacity;
|
|
|
|
}
|
|
|
|
|
|
|
|
w->opacity_tgt = opacity;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine whether a window is to be dimmed.
|
|
|
|
*/
|
|
|
|
void win_calc_dim(session_t *ps, win *w) {
|
|
|
|
bool dim;
|
|
|
|
|
|
|
|
// Make sure we do nothing if the window is unmapped / destroyed
|
2018-11-05 02:54:04 +08:00
|
|
|
if (w->destroyed || w->a.map_state != XCB_MAP_STATE_VIEWABLE)
|
2018-09-07 02:17:26 +08:00
|
|
|
return;
|
|
|
|
|
|
|
|
if (ps->o.inactive_dim && !(w->focused)) {
|
|
|
|
dim = true;
|
|
|
|
} else {
|
|
|
|
dim = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dim != w->dim) {
|
|
|
|
w->dim = dim;
|
|
|
|
add_damage_from_win(ps, w);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine if a window should fade on opacity change.
|
|
|
|
*/
|
|
|
|
void win_determine_fade(session_t *ps, win *w) {
|
|
|
|
// To prevent it from being overwritten by last-paint value if the window is
|
|
|
|
// unmapped on next frame, write w->fade_last as well
|
|
|
|
if (UNSET != w->fade_force)
|
|
|
|
w->fade_last = w->fade = w->fade_force;
|
|
|
|
else if (ps->o.no_fading_openclose && w->in_openclose)
|
|
|
|
w->fade_last = w->fade = false;
|
|
|
|
else if (ps->o.no_fading_destroyed_argb && w->destroyed &&
|
2018-09-30 02:07:39 +08:00
|
|
|
win_has_alpha(w) && w->client_win && w->client_win != w->id) {
|
2018-09-07 02:17:26 +08:00
|
|
|
w->fade_last = w->fade = false;
|
|
|
|
}
|
|
|
|
// Ignore other possible causes of fading state changes after window
|
|
|
|
// gets unmapped
|
2018-11-05 02:54:04 +08:00
|
|
|
else if (w->a.map_state != XCB_MAP_STATE_VIEWABLE) {
|
2018-11-05 02:42:55 +08:00
|
|
|
} else if (c2_match(ps, w, ps->o.fade_blacklist, &w->cache_fblst, NULL))
|
2018-09-07 02:17:26 +08:00
|
|
|
w->fade = false;
|
|
|
|
else
|
|
|
|
w->fade = ps->o.wintype_fade[w->window_type];
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Reread _COMPTON_SHADOW property from a window.
|
|
|
|
*
|
|
|
|
* The property must be set on the outermost window, usually the WM frame.
|
|
|
|
*/
|
|
|
|
void win_update_prop_shadow_raw(session_t *ps, win *w) {
|
|
|
|
winprop_t prop =
|
2018-10-03 01:53:28 +08:00
|
|
|
wid_get_prop(ps, w->id, ps->atom_compton_shadow, 1, XCB_ATOM_CARDINAL, 32);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
if (!prop.nitems) {
|
|
|
|
w->prop_shadow = -1;
|
|
|
|
} else {
|
2018-11-01 19:12:20 +08:00
|
|
|
w->prop_shadow = *prop.c32;
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
free_winprop(&prop);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Reread _COMPTON_SHADOW property from a window and update related
|
|
|
|
* things.
|
|
|
|
*/
|
|
|
|
void win_update_prop_shadow(session_t *ps, win *w) {
|
|
|
|
long attr_shadow_old = w->prop_shadow;
|
|
|
|
|
|
|
|
win_update_prop_shadow_raw(ps, w);
|
|
|
|
|
|
|
|
if (w->prop_shadow != attr_shadow_old)
|
|
|
|
win_determine_shadow(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
void win_set_shadow(session_t *ps, win *w, bool shadow_new) {
|
|
|
|
if (w->shadow == shadow_new)
|
|
|
|
return;
|
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
region_t extents;
|
|
|
|
pixman_region32_init(&extents);
|
|
|
|
win_extents(w, &extents);
|
|
|
|
|
2018-09-07 02:17:26 +08:00
|
|
|
w->shadow = shadow_new;
|
|
|
|
|
|
|
|
// Window extents need update on shadow state change
|
|
|
|
// Shadow geometry currently doesn't change on shadow state change
|
|
|
|
// calc_shadow_geometry(ps, w);
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
// Mark the old extents as damaged if the shadow is removed
|
|
|
|
if (!w->shadow)
|
|
|
|
add_damage(ps, &extents);
|
|
|
|
|
|
|
|
pixman_region32_clear(&extents);
|
|
|
|
// Mark the new extents as damaged if the shadow is added
|
|
|
|
if (w->shadow) {
|
|
|
|
win_extents(w, &extents);
|
|
|
|
add_damage_from_win(ps, w);
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
pixman_region32_fini(&extents);
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine if a window should have shadow, and update things depending
|
|
|
|
* on shadow state.
|
|
|
|
*/
|
|
|
|
void win_determine_shadow(session_t *ps, win *w) {
|
|
|
|
bool shadow_new = w->shadow;
|
|
|
|
|
|
|
|
if (UNSET != w->shadow_force)
|
|
|
|
shadow_new = w->shadow_force;
|
2018-11-05 02:54:04 +08:00
|
|
|
else if (w->a.map_state == XCB_MAP_STATE_VIEWABLE)
|
2018-09-07 02:17:26 +08:00
|
|
|
shadow_new = (ps->o.wintype_shadow[w->window_type] &&
|
2018-11-05 02:42:55 +08:00
|
|
|
!c2_match(ps, w, ps->o.shadow_blacklist, &w->cache_sblst, NULL) &&
|
2018-09-07 02:17:26 +08:00
|
|
|
!(ps->o.shadow_ignore_shaped && w->bounding_shaped &&
|
|
|
|
!w->rounded_corners) &&
|
|
|
|
!(ps->o.respect_prop_shadow && 0 == w->prop_shadow));
|
|
|
|
|
|
|
|
win_set_shadow(ps, w, shadow_new);
|
|
|
|
}
|
|
|
|
|
|
|
|
void win_set_invert_color(session_t *ps, win *w, bool invert_color_new) {
|
|
|
|
if (w->invert_color == invert_color_new)
|
|
|
|
return;
|
|
|
|
|
|
|
|
w->invert_color = invert_color_new;
|
|
|
|
|
|
|
|
add_damage_from_win(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine if a window should have color inverted.
|
|
|
|
*/
|
|
|
|
void win_determine_invert_color(session_t *ps, win *w) {
|
|
|
|
bool invert_color_new = w->invert_color;
|
|
|
|
|
|
|
|
if (UNSET != w->invert_color_force)
|
|
|
|
invert_color_new = w->invert_color_force;
|
2018-11-05 02:54:04 +08:00
|
|
|
else if (w->a.map_state == XCB_MAP_STATE_VIEWABLE)
|
2018-09-07 02:17:26 +08:00
|
|
|
invert_color_new =
|
2018-11-05 02:42:55 +08:00
|
|
|
c2_match(ps, w, ps->o.invert_color_list, &w->cache_ivclst, NULL);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
win_set_invert_color(ps, w, invert_color_new);
|
|
|
|
}
|
|
|
|
|
|
|
|
void win_set_blur_background(session_t *ps, win *w, bool blur_background_new) {
|
|
|
|
if (w->blur_background == blur_background_new)
|
|
|
|
return;
|
|
|
|
|
|
|
|
w->blur_background = blur_background_new;
|
|
|
|
|
|
|
|
// Only consider window damaged if it's previously painted with background
|
|
|
|
// blurred
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
if (!win_is_solid(ps, w) || (ps->o.blur_background_frame && w->frame_opacity != 1))
|
2018-09-07 02:17:26 +08:00
|
|
|
add_damage_from_win(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determine if a window should have background blurred.
|
|
|
|
*/
|
|
|
|
void win_determine_blur_background(session_t *ps, win *w) {
|
2018-11-05 02:54:04 +08:00
|
|
|
if (w->a.map_state != XCB_MAP_STATE_VIEWABLE)
|
2018-09-07 02:17:26 +08:00
|
|
|
return;
|
|
|
|
|
|
|
|
bool blur_background_new =
|
|
|
|
ps->o.blur_background &&
|
2018-11-05 02:42:55 +08:00
|
|
|
!c2_match(ps, w, ps->o.blur_background_blacklist, &w->cache_bbblst, NULL);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
win_set_blur_background(ps, w, blur_background_new);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update window opacity according to opacity rules.
|
|
|
|
*/
|
|
|
|
void win_update_opacity_rule(session_t *ps, win *w) {
|
2018-11-05 02:54:04 +08:00
|
|
|
if (w->a.map_state != XCB_MAP_STATE_VIEWABLE)
|
2018-09-07 02:17:26 +08:00
|
|
|
return;
|
|
|
|
|
|
|
|
opacity_t opacity = OPAQUE;
|
|
|
|
bool is_set = false;
|
|
|
|
void *val = NULL;
|
2018-11-05 02:42:55 +08:00
|
|
|
if (c2_match(ps, w, ps->o.opacity_rules, &w->cache_oparule, &val)) {
|
2018-09-07 02:17:26 +08:00
|
|
|
opacity = ((double)(long)val) / 100.0 * OPAQUE;
|
|
|
|
is_set = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_set == w->opacity_is_set && opacity == w->opacity_set)
|
|
|
|
return;
|
|
|
|
|
|
|
|
w->opacity_set = opacity;
|
|
|
|
w->opacity_is_set = is_set;
|
|
|
|
if (!is_set)
|
|
|
|
wid_rm_opacity_prop(ps, w->id);
|
|
|
|
else
|
|
|
|
wid_set_opacity_prop(ps, w->id, opacity);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function to be called on window type changes.
|
|
|
|
*/
|
|
|
|
void win_on_wtype_change(session_t *ps, win *w) {
|
|
|
|
win_determine_shadow(ps, w);
|
|
|
|
win_determine_fade(ps, w);
|
|
|
|
win_update_focused(ps, w);
|
|
|
|
if (ps->o.invert_color_list)
|
|
|
|
win_determine_invert_color(ps, w);
|
|
|
|
if (ps->o.opacity_rules)
|
|
|
|
win_update_opacity_rule(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Function to be called on window data changes.
|
|
|
|
*/
|
|
|
|
void win_on_factor_change(session_t *ps, win *w) {
|
|
|
|
if (ps->o.shadow_blacklist)
|
|
|
|
win_determine_shadow(ps, w);
|
|
|
|
if (ps->o.fade_blacklist)
|
|
|
|
win_determine_fade(ps, w);
|
|
|
|
if (ps->o.invert_color_list)
|
|
|
|
win_determine_invert_color(ps, w);
|
|
|
|
if (ps->o.focus_blacklist)
|
|
|
|
win_update_focused(ps, w);
|
|
|
|
if (ps->o.blur_background_blacklist)
|
|
|
|
win_determine_blur_background(ps, w);
|
|
|
|
if (ps->o.opacity_rules)
|
|
|
|
win_update_opacity_rule(ps, w);
|
2018-11-05 02:54:04 +08:00
|
|
|
if (w->a.map_state == XCB_MAP_STATE_VIEWABLE && ps->o.paint_blacklist)
|
2018-09-07 02:17:26 +08:00
|
|
|
w->paint_excluded =
|
2018-11-05 02:42:55 +08:00
|
|
|
c2_match(ps, w, ps->o.paint_blacklist, &w->cache_pblst, NULL);
|
2018-11-05 02:54:04 +08:00
|
|
|
if (w->a.map_state == XCB_MAP_STATE_VIEWABLE && ps->o.unredir_if_possible_blacklist)
|
2018-09-07 02:17:26 +08:00
|
|
|
w->unredir_if_possible_excluded = c2_match(
|
2018-11-05 02:42:55 +08:00
|
|
|
ps, w, ps->o.unredir_if_possible_blacklist, &w->cache_uipblst, NULL);
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
w->reg_ignore_valid = false;
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update cache data in struct _win that depends on window size.
|
|
|
|
*/
|
|
|
|
void calc_win_size(session_t *ps, win *w) {
|
2018-09-24 02:10:46 +08:00
|
|
|
w->widthb = w->g.width + w->g.border_width * 2;
|
|
|
|
w->heightb = w->g.height + w->g.border_width * 2;
|
2018-09-07 02:17:26 +08:00
|
|
|
calc_shadow_geometry(ps, w);
|
|
|
|
w->flags |= WFLAG_SIZE_CHANGE;
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
// Invalidate the shadow we built
|
|
|
|
free_paint(ps, &w->shadow_paint);
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate and update geometry of the shadow of a window.
|
|
|
|
*/
|
|
|
|
void calc_shadow_geometry(session_t *ps, win *w) {
|
|
|
|
w->shadow_dx = ps->o.shadow_offset_x;
|
|
|
|
w->shadow_dy = ps->o.shadow_offset_y;
|
|
|
|
w->shadow_width = w->widthb + ps->gaussian_map->size;
|
|
|
|
w->shadow_height = w->heightb + ps->gaussian_map->size;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update window type.
|
|
|
|
*/
|
|
|
|
void win_upd_wintype(session_t *ps, win *w) {
|
|
|
|
const wintype_t wtype_old = w->window_type;
|
|
|
|
|
|
|
|
// Detect window type here
|
|
|
|
w->window_type = wid_get_prop_wintype(ps, w->client_win);
|
|
|
|
|
|
|
|
// Conform to EWMH standard, if _NET_WM_WINDOW_TYPE is not present, take
|
|
|
|
// override-redirect windows or windows without WM_TRANSIENT_FOR as
|
|
|
|
// _NET_WM_WINDOW_TYPE_NORMAL, otherwise as _NET_WM_WINDOW_TYPE_DIALOG.
|
|
|
|
if (WINTYPE_UNKNOWN == w->window_type) {
|
|
|
|
if (w->a.override_redirect ||
|
|
|
|
!wid_has_prop(ps, w->client_win, ps->atom_transient))
|
|
|
|
w->window_type = WINTYPE_NORMAL;
|
|
|
|
else
|
|
|
|
w->window_type = WINTYPE_DIALOG;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (w->window_type != wtype_old)
|
|
|
|
win_on_wtype_change(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Mark a window as the client window of another.
|
|
|
|
*
|
|
|
|
* @param ps current session
|
|
|
|
* @param w struct _win of the parent window
|
|
|
|
* @param client window ID of the client window
|
|
|
|
*/
|
|
|
|
void win_mark_client(session_t *ps, win *w, Window client) {
|
|
|
|
w->client_win = client;
|
|
|
|
|
|
|
|
// If the window isn't mapped yet, stop here, as the function will be
|
|
|
|
// called in map_win()
|
2018-11-05 02:54:04 +08:00
|
|
|
if (w->a.map_state != XCB_MAP_STATE_VIEWABLE)
|
2018-09-07 02:17:26 +08:00
|
|
|
return;
|
|
|
|
|
2018-10-03 21:27:48 +08:00
|
|
|
xcb_change_window_attributes(ps->c, client, XCB_CW_EVENT_MASK,
|
2018-10-03 20:34:24 +08:00
|
|
|
(const uint32_t[]) { determine_evmask(ps, client, WIN_EVMODE_CLIENT) });
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
// Make sure the XSelectInput() requests are sent
|
|
|
|
XFlush(ps->dpy);
|
|
|
|
|
|
|
|
win_upd_wintype(ps, w);
|
|
|
|
|
|
|
|
// Get frame widths. The window is in damaged area already.
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
if (ps->o.frame_opacity != 1)
|
|
|
|
win_update_frame_extents(ps, w, client);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
// Get window group
|
|
|
|
if (ps->o.track_leader)
|
|
|
|
win_update_leader(ps, w);
|
|
|
|
|
|
|
|
// Get window name and class if we are tracking them
|
|
|
|
if (ps->o.track_wdata) {
|
|
|
|
win_get_name(ps, w);
|
|
|
|
win_get_class(ps, w);
|
|
|
|
win_get_role(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update everything related to conditions
|
|
|
|
win_on_factor_change(ps, w);
|
|
|
|
|
|
|
|
// Update window focus state
|
|
|
|
win_update_focused(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Unmark current client window of a window.
|
|
|
|
*
|
|
|
|
* @param ps current session
|
|
|
|
* @param w struct _win of the parent window
|
|
|
|
*/
|
|
|
|
void win_unmark_client(session_t *ps, win *w) {
|
|
|
|
Window client = w->client_win;
|
|
|
|
|
|
|
|
w->client_win = None;
|
|
|
|
|
|
|
|
// Recheck event mask
|
2018-10-03 21:27:48 +08:00
|
|
|
xcb_change_window_attributes(ps->c, client, XCB_CW_EVENT_MASK,
|
2018-10-03 20:34:24 +08:00
|
|
|
(const uint32_t[]) { determine_evmask(ps, client, WIN_EVMODE_UNKNOWN) });
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Recheck client window of a window.
|
|
|
|
*
|
|
|
|
* @param ps current session
|
|
|
|
* @param w struct _win of the parent window
|
|
|
|
*/
|
|
|
|
void win_recheck_client(session_t *ps, win *w) {
|
|
|
|
// Initialize wmwin to false
|
|
|
|
w->wmwin = false;
|
|
|
|
|
|
|
|
// Look for the client window
|
|
|
|
|
|
|
|
// Always recursively look for a window with WM_STATE, as Fluxbox
|
|
|
|
// sets override-redirect flags on all frame windows.
|
|
|
|
Window cw = find_client_win(ps, w->id);
|
|
|
|
#ifdef DEBUG_CLIENTWIN
|
|
|
|
if (cw)
|
|
|
|
printf_dbgf("(%#010lx): client %#010lx\n", w->id, cw);
|
|
|
|
#endif
|
|
|
|
// Set a window's client window to itself if we couldn't find a
|
|
|
|
// client window
|
|
|
|
if (!cw) {
|
|
|
|
cw = w->id;
|
|
|
|
w->wmwin = !w->a.override_redirect;
|
|
|
|
#ifdef DEBUG_CLIENTWIN
|
|
|
|
printf_dbgf("(%#010lx): client self (%s)\n", w->id,
|
|
|
|
(w->wmwin ? "wmwin" : "override-redirected"));
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Unmark the old one
|
|
|
|
if (w->client_win && w->client_win != cw)
|
|
|
|
win_unmark_client(ps, w);
|
|
|
|
|
|
|
|
// Mark the new one
|
|
|
|
win_mark_client(ps, w, cw);
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: probably split into win_new (in win.c) and add_win (in compton.c)
|
|
|
|
bool add_win(session_t *ps, Window id, Window prev) {
|
|
|
|
static const win win_def = {
|
|
|
|
.next = NULL,
|
|
|
|
.prev_trans = NULL,
|
|
|
|
|
|
|
|
.id = None,
|
|
|
|
.a = {},
|
|
|
|
#ifdef CONFIG_XINERAMA
|
|
|
|
.xinerama_scr = -1,
|
|
|
|
#endif
|
|
|
|
.pictfmt = NULL,
|
|
|
|
.mode = WMODE_TRANS,
|
2018-09-09 09:29:45 +08:00
|
|
|
.ever_damaged = false,
|
2018-09-07 02:17:26 +08:00
|
|
|
.damage = None,
|
|
|
|
.pixmap_damaged = false,
|
|
|
|
.paint = PAINT_INIT,
|
|
|
|
.flags = 0,
|
|
|
|
.need_configure = false,
|
|
|
|
.queue_configure = {},
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
.reg_ignore = NULL,
|
|
|
|
.reg_ignore_valid = false,
|
|
|
|
|
2018-09-07 02:17:26 +08:00
|
|
|
.widthb = 0,
|
|
|
|
.heightb = 0,
|
|
|
|
.destroyed = false,
|
|
|
|
.bounding_shaped = false,
|
|
|
|
.rounded_corners = false,
|
|
|
|
.to_paint = false,
|
|
|
|
.in_openclose = false,
|
|
|
|
|
|
|
|
.client_win = None,
|
|
|
|
.window_type = WINTYPE_UNKNOWN,
|
|
|
|
.wmwin = false,
|
|
|
|
.leader = None,
|
|
|
|
.cache_leader = None,
|
|
|
|
|
|
|
|
.focused = false,
|
|
|
|
.focused_force = UNSET,
|
|
|
|
|
|
|
|
.name = NULL,
|
|
|
|
.class_instance = NULL,
|
|
|
|
.class_general = NULL,
|
|
|
|
.role = NULL,
|
|
|
|
.cache_sblst = NULL,
|
|
|
|
.cache_fblst = NULL,
|
|
|
|
.cache_fcblst = NULL,
|
|
|
|
.cache_ivclst = NULL,
|
|
|
|
.cache_bbblst = NULL,
|
|
|
|
.cache_oparule = NULL,
|
|
|
|
|
|
|
|
.opacity = 0,
|
|
|
|
.opacity_tgt = 0,
|
|
|
|
.has_opacity_prop = false,
|
|
|
|
.opacity_prop = OPAQUE,
|
|
|
|
.opacity_is_set = false,
|
|
|
|
.opacity_set = OPAQUE,
|
|
|
|
|
|
|
|
.fade = false,
|
|
|
|
.fade_force = UNSET,
|
|
|
|
.fade_callback = NULL,
|
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
.frame_opacity = 1.0,
|
2018-09-07 02:17:26 +08:00
|
|
|
.frame_extents = MARGIN_INIT,
|
|
|
|
|
|
|
|
.shadow = false,
|
|
|
|
.shadow_force = UNSET,
|
|
|
|
.shadow_opacity = 0.0,
|
|
|
|
.shadow_dx = 0,
|
|
|
|
.shadow_dy = 0,
|
|
|
|
.shadow_width = 0,
|
|
|
|
.shadow_height = 0,
|
|
|
|
.shadow_paint = PAINT_INIT,
|
|
|
|
.prop_shadow = -1,
|
|
|
|
|
|
|
|
.dim = false,
|
|
|
|
|
|
|
|
.invert_color = false,
|
|
|
|
.invert_color_force = UNSET,
|
|
|
|
|
|
|
|
.blur_background = false,
|
|
|
|
};
|
|
|
|
|
|
|
|
// Reject overlay window and already added windows
|
|
|
|
if (id == ps->overlay || find_win(ps, id)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Allocate and initialize the new win structure
|
|
|
|
win *new = malloc(sizeof(win));
|
|
|
|
|
|
|
|
#ifdef DEBUG_EVENTS
|
|
|
|
printf_dbgf("(%#010lx): %p\n", id, new);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (!new) {
|
|
|
|
printf_errf("(%#010lx): Failed to allocate memory for the new window.", id);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
*new = win_def;
|
|
|
|
pixman_region32_init(&new->bounding_shape);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
// Find window insertion point
|
|
|
|
win **p = NULL;
|
|
|
|
if (prev) {
|
|
|
|
for (p = &ps->list; *p; p = &(*p)->next) {
|
|
|
|
if ((*p)->id == prev && !(*p)->destroyed)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
p = &ps->list;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill structure
|
|
|
|
new->id = id;
|
|
|
|
|
2018-10-03 21:27:48 +08:00
|
|
|
xcb_get_window_attributes_cookie_t acookie = xcb_get_window_attributes(ps->c, id);
|
|
|
|
xcb_get_geometry_cookie_t gcookie = xcb_get_geometry(ps->c, id);
|
|
|
|
xcb_get_window_attributes_reply_t *a = xcb_get_window_attributes_reply(ps->c, acookie, NULL);
|
|
|
|
xcb_get_geometry_reply_t *g = xcb_get_geometry_reply(ps->c, gcookie, NULL);
|
2018-11-05 02:54:04 +08:00
|
|
|
if (!a || a->map_state == XCB_MAP_STATE_UNVIEWABLE) {
|
2018-09-07 02:17:26 +08:00
|
|
|
// Failed to get window attributes probably means the window is gone
|
2018-11-05 02:54:04 +08:00
|
|
|
// already. Unviewable means the window is already reparented
|
2018-09-07 02:17:26 +08:00
|
|
|
// elsewhere.
|
2018-09-24 02:10:46 +08:00
|
|
|
free(a);
|
|
|
|
free(g);
|
2018-09-07 02:17:26 +08:00
|
|
|
free(new);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2018-09-24 02:10:46 +08:00
|
|
|
new->a = *a;
|
|
|
|
free(a);
|
|
|
|
|
|
|
|
if (!g) {
|
|
|
|
free(new);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
new->g = *g;
|
|
|
|
free(g);
|
|
|
|
|
2018-09-07 02:17:26 +08:00
|
|
|
// Delay window mapping
|
|
|
|
int map_state = new->a.map_state;
|
2018-11-05 02:54:04 +08:00
|
|
|
assert(map_state == XCB_MAP_STATE_VIEWABLE || map_state == XCB_MAP_STATE_UNMAPPED);
|
|
|
|
new->a.map_state = XCB_MAP_STATE_UNMAPPED;
|
2018-09-07 02:17:26 +08:00
|
|
|
|
2018-09-24 02:10:46 +08:00
|
|
|
if (InputOutput == new->a._class) {
|
2018-09-07 02:17:26 +08:00
|
|
|
// Create Damage for window
|
2018-10-03 21:27:48 +08:00
|
|
|
new->damage = xcb_generate_id(ps->c);
|
|
|
|
xcb_generic_error_t *e = xcb_request_check(ps->c,
|
|
|
|
xcb_damage_create_checked(ps->c, new->damage, id, XCB_DAMAGE_REPORT_LEVEL_NON_EMPTY));
|
2018-09-24 02:10:46 +08:00
|
|
|
if (e) {
|
|
|
|
free(e);
|
|
|
|
free(new);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
new->pictfmt = x_get_pictform_for_visual(ps, new->a.visual);
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
calc_win_size(ps, new);
|
|
|
|
|
|
|
|
new->next = *p;
|
|
|
|
*p = new;
|
2018-10-13 08:17:59 +08:00
|
|
|
win_update_bounding_shape(ps, new);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
#ifdef CONFIG_DBUS
|
|
|
|
// Send D-Bus signal
|
|
|
|
if (ps->o.dbus) {
|
|
|
|
cdbus_ev_win_added(ps, new);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2018-11-05 02:54:04 +08:00
|
|
|
if (map_state == XCB_MAP_STATE_VIEWABLE) {
|
2018-09-07 02:17:26 +08:00
|
|
|
map_win(ps, id);
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update focused state of a window.
|
|
|
|
*/
|
|
|
|
void win_update_focused(session_t *ps, win *w) {
|
|
|
|
if (UNSET != w->focused_force) {
|
|
|
|
w->focused = w->focused_force;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
w->focused = win_is_focused_real(ps, w);
|
|
|
|
|
|
|
|
// Use wintype_focus, and treat WM windows and override-redirected
|
|
|
|
// windows specially
|
|
|
|
if (ps->o.wintype_focus[w->window_type]
|
|
|
|
|| (ps->o.mark_wmwin_focused && w->wmwin)
|
2018-11-05 02:42:55 +08:00
|
|
|
|| (ps->o.mark_ovredir_focused &&
|
|
|
|
w->id == w->client_win && !w->wmwin)
|
2018-11-05 02:54:04 +08:00
|
|
|
|| (w->a.map_state == XCB_MAP_STATE_VIEWABLE &&
|
2018-11-05 02:42:55 +08:00
|
|
|
c2_match(ps, w, ps->o.focus_blacklist, &w->cache_fcblst, NULL)))
|
2018-09-07 02:17:26 +08:00
|
|
|
w->focused = true;
|
|
|
|
|
|
|
|
// If window grouping detection is enabled, mark the window active if
|
|
|
|
// its group is
|
|
|
|
if (ps->o.track_leader && ps->active_leader
|
|
|
|
&& win_get_leader(ps, w) == ps->active_leader) {
|
|
|
|
w->focused = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Always recalculate the window target opacity, since some opacity-related
|
|
|
|
// options depend on the output value of win_is_focused_real() instead of
|
|
|
|
// w->focused
|
|
|
|
w->flags |= WFLAG_OPCT_CHANGE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set leader of a window.
|
|
|
|
*/
|
|
|
|
static inline void win_set_leader(session_t *ps, win *w, Window nleader) {
|
|
|
|
// If the leader changes
|
|
|
|
if (w->leader != nleader) {
|
|
|
|
Window cache_leader_old = win_get_leader(ps, w);
|
|
|
|
|
|
|
|
w->leader = nleader;
|
|
|
|
|
|
|
|
// Forcefully do this to deal with the case when a child window
|
|
|
|
// gets mapped before parent, or when the window is a waypoint
|
|
|
|
clear_cache_win_leaders(ps);
|
|
|
|
|
|
|
|
// Update the old and new window group and active_leader if the window
|
|
|
|
// could affect their state.
|
|
|
|
Window cache_leader = win_get_leader(ps, w);
|
|
|
|
if (win_is_focused_real(ps, w) && cache_leader_old != cache_leader) {
|
|
|
|
ps->active_leader = cache_leader;
|
|
|
|
|
|
|
|
group_update_focused(ps, cache_leader_old);
|
|
|
|
group_update_focused(ps, cache_leader);
|
|
|
|
}
|
|
|
|
// Otherwise, at most the window itself is affected
|
|
|
|
else {
|
|
|
|
win_update_focused(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update everything related to conditions
|
|
|
|
win_on_factor_change(ps, w);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Update leader of a window.
|
|
|
|
*/
|
|
|
|
void win_update_leader(session_t *ps, win *w) {
|
|
|
|
Window leader = None;
|
|
|
|
|
|
|
|
// Read the leader properties
|
|
|
|
if (ps->o.detect_transient && !leader)
|
|
|
|
leader = wid_get_prop_window(ps, w->client_win, ps->atom_transient);
|
|
|
|
|
|
|
|
if (ps->o.detect_client_leader && !leader)
|
|
|
|
leader = wid_get_prop_window(ps, w->client_win, ps->atom_client_leader);
|
|
|
|
|
|
|
|
win_set_leader(ps, w, leader);
|
|
|
|
|
|
|
|
#ifdef DEBUG_LEADER
|
|
|
|
printf_dbgf("(%#010lx): client %#010lx, leader %#010lx, cache %#010lx\n", w->id, w->client_win, w->leader, win_get_leader(ps, w));
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Internal function of win_get_leader().
|
|
|
|
*/
|
|
|
|
Window win_get_leader_raw(session_t *ps, win *w, int recursions) {
|
|
|
|
// Rebuild the cache if needed
|
|
|
|
if (!w->cache_leader && (w->client_win || w->leader)) {
|
|
|
|
// Leader defaults to client window
|
|
|
|
if (!(w->cache_leader = w->leader))
|
|
|
|
w->cache_leader = w->client_win;
|
|
|
|
|
|
|
|
// If the leader of this window isn't itself, look for its ancestors
|
|
|
|
if (w->cache_leader && w->cache_leader != w->client_win) {
|
|
|
|
win *wp = find_toplevel(ps, w->cache_leader);
|
|
|
|
if (wp) {
|
|
|
|
// Dead loop?
|
|
|
|
if (recursions > WIN_GET_LEADER_MAX_RECURSION)
|
|
|
|
return None;
|
|
|
|
|
|
|
|
w->cache_leader = win_get_leader_raw(ps, wp, recursions + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return w->cache_leader;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Retrieve the <code>WM_CLASS</code> of a window and update its
|
|
|
|
* <code>win</code> structure.
|
|
|
|
*/
|
|
|
|
bool win_get_class(session_t *ps, win *w) {
|
|
|
|
char **strlst = NULL;
|
|
|
|
int nstr = 0;
|
|
|
|
|
|
|
|
// Can't do anything if there's no client window
|
|
|
|
if (!w->client_win)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Free and reset old strings
|
|
|
|
free(w->class_instance);
|
|
|
|
free(w->class_general);
|
|
|
|
w->class_instance = NULL;
|
|
|
|
w->class_general = NULL;
|
|
|
|
|
|
|
|
// Retrieve the property string list
|
|
|
|
if (!wid_get_text_prop(ps, w->client_win, ps->atom_class, &strlst, &nstr))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Copy the strings if successful
|
|
|
|
w->class_instance = mstrcpy(strlst[0]);
|
|
|
|
|
|
|
|
if (nstr > 1)
|
|
|
|
w->class_general = mstrcpy(strlst[1]);
|
|
|
|
|
|
|
|
XFreeStringList(strlst);
|
|
|
|
|
|
|
|
#ifdef DEBUG_WINDATA
|
|
|
|
printf_dbgf("(%#010lx): client = %#010lx, "
|
|
|
|
"instance = \"%s\", general = \"%s\"\n",
|
|
|
|
w->id, w->client_win, w->class_instance, w->class_general);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Handle window focus change.
|
|
|
|
*/
|
|
|
|
static void
|
|
|
|
win_on_focus_change(session_t *ps, win *w) {
|
|
|
|
// If window grouping detection is enabled
|
|
|
|
if (ps->o.track_leader) {
|
|
|
|
Window leader = win_get_leader(ps, w);
|
|
|
|
|
|
|
|
// If the window gets focused, replace the old active_leader
|
|
|
|
if (win_is_focused_real(ps, w) && leader != ps->active_leader) {
|
|
|
|
Window active_leader_old = ps->active_leader;
|
|
|
|
|
|
|
|
ps->active_leader = leader;
|
|
|
|
|
|
|
|
group_update_focused(ps, active_leader_old);
|
|
|
|
group_update_focused(ps, leader);
|
|
|
|
}
|
|
|
|
// If the group get unfocused, remove it from active_leader
|
|
|
|
else if (!win_is_focused_real(ps, w) && leader && leader == ps->active_leader
|
|
|
|
&& !group_is_focused(ps, leader)) {
|
|
|
|
ps->active_leader = None;
|
|
|
|
group_update_focused(ps, leader);
|
|
|
|
}
|
|
|
|
|
|
|
|
// The window itself must be updated anyway
|
|
|
|
win_update_focused(ps, w);
|
|
|
|
}
|
|
|
|
// Otherwise, only update the window itself
|
|
|
|
else {
|
|
|
|
win_update_focused(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update everything related to conditions
|
|
|
|
win_on_factor_change(ps, w);
|
|
|
|
|
|
|
|
#ifdef CONFIG_DBUS
|
|
|
|
// Send D-Bus signal
|
|
|
|
if (ps->o.dbus) {
|
|
|
|
if (win_is_focused_real(ps, w))
|
|
|
|
cdbus_ev_win_focusin(ps, w);
|
|
|
|
else
|
|
|
|
cdbus_ev_win_focusout(ps, w);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set real focused state of a window.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
win_set_focused(session_t *ps, win *w, bool focused) {
|
|
|
|
// Unmapped windows will have their focused state reset on map
|
2018-11-05 02:54:04 +08:00
|
|
|
if (w->a.map_state == XCB_MAP_STATE_UNMAPPED)
|
2018-09-07 02:17:26 +08:00
|
|
|
return;
|
|
|
|
|
|
|
|
if (win_is_focused_real(ps, w) == focused) return;
|
|
|
|
|
|
|
|
if (focused) {
|
|
|
|
if (ps->active_win)
|
|
|
|
win_set_focused(ps, ps->active_win, false);
|
|
|
|
ps->active_win = w;
|
|
|
|
}
|
|
|
|
else if (w == ps->active_win)
|
|
|
|
ps->active_win = NULL;
|
|
|
|
|
|
|
|
assert(win_is_focused_real(ps, w) == focused);
|
|
|
|
|
|
|
|
win_on_focus_change(ps, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get a rectangular region a window (and possibly its shadow) occupies.
|
|
|
|
*
|
|
|
|
* Note w->shadow and shadow geometry must be correct before calling this
|
|
|
|
* function.
|
|
|
|
*/
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
void win_extents(win *w, region_t *res) {
|
|
|
|
pixman_region32_clear(res);
|
|
|
|
pixman_region32_union_rect(res, res, w->g.x, w->g.y, w->widthb, w->heightb);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
if (w->shadow)
|
|
|
|
pixman_region32_union_rect(res, res, w->g.x + w->shadow_dx, w->g.y + w->shadow_dy, w->shadow_width, w->shadow_height);
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
* Update the out-dated bounding shape of a window.
|
|
|
|
*
|
|
|
|
* Mark the window shape as updated
|
2018-09-07 02:17:26 +08:00
|
|
|
*/
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
void win_update_bounding_shape(session_t *ps, win *w) {
|
|
|
|
if (ps->shape_exists)
|
|
|
|
w->bounding_shaped = win_bounding_shaped(ps, w->id);
|
|
|
|
|
|
|
|
pixman_region32_clear(&w->bounding_shape);
|
2018-09-07 02:17:26 +08:00
|
|
|
// Start with the window rectangular region
|
2018-10-13 08:17:59 +08:00
|
|
|
win_get_region_local(ps, w, &w->bounding_shape);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
// Only request for a bounding region if the window is shaped
|
2018-10-13 08:17:59 +08:00
|
|
|
// (while loop is used to avoid goto, not an actual loop)
|
|
|
|
while (w->bounding_shaped) {
|
2018-09-07 02:17:26 +08:00
|
|
|
/*
|
|
|
|
* if window doesn't exist anymore, this will generate an error
|
2018-09-30 21:21:05 +08:00
|
|
|
* as well as not generate a region.
|
2018-09-07 02:17:26 +08:00
|
|
|
*/
|
|
|
|
|
2018-10-03 21:27:48 +08:00
|
|
|
xcb_shape_get_rectangles_reply_t *r = xcb_shape_get_rectangles_reply(ps->c,
|
|
|
|
xcb_shape_get_rectangles(ps->c, w->id, XCB_SHAPE_SK_BOUNDING), NULL);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
2018-09-30 21:21:05 +08:00
|
|
|
if (!r)
|
2018-10-13 08:17:59 +08:00
|
|
|
break;
|
2018-09-07 02:17:26 +08:00
|
|
|
|
2018-09-30 21:21:05 +08:00
|
|
|
xcb_rectangle_t *xrects = xcb_shape_get_rectangles_rectangles(r);
|
|
|
|
int nrects = xcb_shape_get_rectangles_rectangles_length(r);
|
|
|
|
rect_t *rects = from_x_rects(nrects, xrects);
|
|
|
|
free(r);
|
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
region_t br;
|
2018-09-30 21:21:05 +08:00
|
|
|
pixman_region32_init_rects(&br, rects, nrects);
|
|
|
|
free(rects);
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
|
|
|
|
// Add border width because we are using a different origin.
|
|
|
|
// X thinks the top left of the inner window is the origin,
|
|
|
|
// We think the top left of the border is the origin
|
2018-10-13 08:17:59 +08:00
|
|
|
pixman_region32_translate(&br, w->g.border_width, w->g.border_width);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
|
|
|
// Intersect the bounding region we got with the window rectangle, to
|
|
|
|
// make sure the bounding region is not bigger than the window
|
|
|
|
// rectangle
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
pixman_region32_intersect(&w->bounding_shape, &w->bounding_shape, &br);
|
|
|
|
pixman_region32_fini(&br);
|
2018-10-13 08:17:59 +08:00
|
|
|
break;
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
if (w->bounding_shaped && ps->o.detect_rounded_corners)
|
|
|
|
win_rounded_corners(ps, w);
|
|
|
|
|
2018-10-13 08:17:59 +08:00
|
|
|
// Window shape changed, we should free old wpaint and shadow pict
|
2018-11-04 06:38:18 +08:00
|
|
|
free_paint(ps, &w->paint);
|
2018-10-13 08:17:59 +08:00
|
|
|
free_paint(ps, &w->shadow_paint);
|
|
|
|
//printf_errf("(): free out dated pict");
|
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
win_on_factor_change(ps, w);
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Reread opacity property of a window.
|
|
|
|
*/
|
|
|
|
void win_update_opacity_prop(session_t *ps, win *w) {
|
|
|
|
// get frame opacity first
|
|
|
|
w->has_opacity_prop =
|
|
|
|
wid_get_opacity_prop(ps, w->id, OPAQUE, &w->opacity_prop);
|
|
|
|
|
|
|
|
if (w->has_opacity_prop)
|
|
|
|
// opacity found
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (ps->o.detect_client_opacity && w->client_win && w->id == w->client_win)
|
|
|
|
// checking client opacity not allowed
|
|
|
|
return;
|
|
|
|
|
|
|
|
// get client opacity
|
|
|
|
w->has_opacity_prop =
|
|
|
|
wid_get_opacity_prop(ps, w->client_win, OPAQUE, &w->opacity_prop);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Retrieve frame extents from a window.
|
|
|
|
*/
|
|
|
|
void
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
win_update_frame_extents(session_t *ps, win *w, Window client) {
|
2018-09-07 02:17:26 +08:00
|
|
|
winprop_t prop = wid_get_prop(ps, client, ps->atom_frame_extents,
|
2018-10-03 01:53:28 +08:00
|
|
|
4L, XCB_ATOM_CARDINAL, 32);
|
2018-09-07 02:17:26 +08:00
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
if (prop.nitems == 4) {
|
2018-11-01 19:12:20 +08:00
|
|
|
const uint32_t * const extents = prop.c32;
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
const bool changed = w->frame_extents.left != extents[0] ||
|
|
|
|
w->frame_extents.right != extents[1] ||
|
|
|
|
w->frame_extents.top != extents[2] ||
|
|
|
|
w->frame_extents.bottom != extents[3];
|
2018-09-07 02:17:26 +08:00
|
|
|
w->frame_extents.left = extents[0];
|
|
|
|
w->frame_extents.right = extents[1];
|
|
|
|
w->frame_extents.top = extents[2];
|
|
|
|
w->frame_extents.bottom = extents[3];
|
|
|
|
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
// If frame_opacity != 1, then frame of this window
|
|
|
|
// is not included in reg_ignore of underneath windows
|
|
|
|
if (ps->o.frame_opacity == 1 && changed)
|
|
|
|
w->reg_ignore_valid = false;
|
2018-09-07 02:17:26 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef DEBUG_FRAME
|
|
|
|
printf_dbgf("(%#010lx): %d, %d, %d, %d\n", w->id,
|
|
|
|
w->frame_extents.left, w->frame_extents.right,
|
|
|
|
w->frame_extents.top, w->frame_extents.bottom);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
free_winprop(&prop);
|
|
|
|
}
|
Convert XfixesRegion to pixman region
Re-did the painting logic, and document it.
It is unclear to me what is the previous painting logic. But the current
one is basically this:
1. Go through all windows top to bottom, and put visible windows (not
unmapped, opacity > 0, etc) into a linked list, from bottom to top
2. Accumulate a region of ignore on each window, which is basically the
region of screen that is obscured by all the windows above current
one.
3. Paint all the visible windows from bottom to top. Subtract the region
of ignore from the painting region. If we need to paint shadow, we
subtract the body of the window from the shadow painting region too,
because we don't want shadow behind the window.
4. region of ignore is invalidated when window stack change, an
window on top moved or changed shape, when window changed between
opaque and transparent, etc.
Notes:
It is unclear whether all the different shapes of a window (extents,
noframe, border, bounding shape, etc) are calculated correctly or not.
It is unclear if window shape related events are handled correctly or
not. Need more testing.
Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2018-09-30 11:56:00 +08:00
|
|
|
|
|
|
|
bool win_is_region_ignore_valid(session_t *ps, win *w) {
|
|
|
|
for(win *i = ps->list; w; w = w->next) {
|
|
|
|
if (i == w)
|
|
|
|
break;
|
|
|
|
if (!i->reg_ignore_valid)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
2018-11-04 06:38:18 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Stop listening for events on a particular window.
|
|
|
|
*/
|
|
|
|
void win_ev_stop(session_t *ps, win *w) {
|
|
|
|
// Will get BadWindow if the window is destroyed
|
|
|
|
set_ignore_cookie(ps,
|
|
|
|
xcb_change_window_attributes(ps->c, w->id, XCB_CW_EVENT_MASK, (const uint32_t[]) { 0 }));
|
|
|
|
|
|
|
|
if (w->client_win) {
|
|
|
|
set_ignore_cookie(ps,
|
|
|
|
xcb_change_window_attributes(ps->c, w->client_win, XCB_CW_EVENT_MASK, (const uint32_t[]) { 0 }));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ps->shape_exists) {
|
|
|
|
set_ignore_cookie(ps,
|
|
|
|
xcb_shape_select_input(ps->c, w->id, 0));
|
|
|
|
}
|
|
|
|
}
|