Add UI render in Bad Air (thanx to silopante)
build / build (17) (push) Has been cancelled Details

This commit is contained in:
bitheaven 2023-11-01 13:24:41 +05:00
parent 36942712f1
commit 44b85603da
2 changed files with 26 additions and 1 deletions

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@ -0,0 +1,24 @@
package ru.bitheaven.createairfabric.mixin;
import com.simibubi.create.content.equipment.armor.RemainingAirOverlay;
import net.minecraft.tags.TagKey;
import net.minecraft.world.level.material.Fluid;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import ru.bitheaven.createairfabric.CreateAirFabric;
import net.minecraft.client.player.LocalPlayer;
@Mixin(RemainingAirOverlay.class)
public class RemainingAirOverlayMixin {
/**
* Activate UI "if in water or lava" -> "if in water or bad air or lava"
*/
@Redirect(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/LocalPlayer;isEyeInFluid(Lnet/minecraft/tags/TagKey;)Z"),
method = "render(Lnet/minecraft/client/gui/GuiGraphics;II)V")
private static boolean redirectRender(LocalPlayer player, TagKey<Fluid> fluidTagKey) {
return player.isEyeInFluid(fluidTagKey) || CreateAirFabric.airQualityActivatesHelmet(player);
}
}

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@ -7,7 +7,8 @@
"DivingHelmetItemMixin"
],
"client": [
"MinecraftMixin"
"MinecraftMixin",
"RemainingAirOverlayMixin"
],
"injectors": {
"defaultRequire": 1